Whatever happened to the days of little pigs going to the market, staying at home, having roast beef, having none, or even going “wee wee wee wee” all the way home? Granted, the actions I have just described are purely fictional events that take place in a well-known children’s rhyme where the narrator proceeds to tickle the child it is being told to in the last line, but it seems that pigs are getting up to nothing but trouble recently. It seems that if they aren’t blowing each other and themselves up in the friendly-fire frenzy that is Kamikaze Pigs, they are drinking a multicoloured flying potion that causes them to grow wings and fly (Red Bull may be taking legal action any minute now) in Pigs Can Fly. It can’t all be bad news, though, since the pigs in Piggy Wiggy appear to be harmless enough; they simply want to be fed, and it is up to you to manipulate the objects on the screen by tying strings to them in order to get the pigs to their succulent yet elusive acorns. You wouldn’t deny a swine the opportunity to dine, would you?
Far from your standard physics game with a perfectly-trimmed moustache and highly-polished shoes that takes itself way too seriously, Piggy Wiggy delivers some wonderful physics-based puzzles with loveable charm and brilliant colours, with the only seriousness about it being the serious addictiveness of the whole thing. Each level presents you with a different scenario with one common denominator: getting the pigs to the acorns that are in various positions around the screen. The only tool at your disposal is your mouse, which you must use to draw lines that connect your pigs to different anchor points within range. Clicking on an anchor point or your pig makes a circle appear on screen that indicates the range of the line you must draw, and it is up to you to decide which pig must be attached where and which objects to attach to what. Getting the pigs to the acorns can require just simple line drawing or it may need you to be a little more creative with the objects around you: only you can determine the course of action to take.
The puzzles Piggy Wiggy vary from simply linking a pig to an anchor point to make it spring upwards, right the way through to linking pigs and objects to various points in order to create pivots, explosions, and chain reactions that lead to an outcome that favours the pigs getting their lunch. In the later stages, you also use the Ctrl button and also the mouse to cut ropes that are attached to vital parts of the puzzle.
For such a simple game, Piggy Wiggy has a remarkable ability to draw you in and compel you to play the 25 levels of increasing complexity. The physics involved are as fluid as the best physics games and the design is very light-hearted, provoking smiles all round and not leading you to feel that this is too much of a serious affair. This game is considerably more enjoyable than many pig-based games out there, and Not Doppler should be proud of Piggy Wiggy should be proud and their swine-based creation.